Well, the lines are much fuzzier nowadays than they used to be. I think Macs are traditionally used in graphic design, while Windows machines are generally used more for game work, VFX, and 3d jobs. If those machines would have survived and evolved in the market, I believe they'd still have some focus in ye old pixel art. Well, I used to make games (personal project$ in this case) with a mate which was all about that wonder of a computer, the Amiga. It depends on the kind of boss you have, or in the established pipelines. at least 3 years ago, as everybody is asking for 3D in mobiles, now), those aiming for a career should learn it (I worked like 10-12 hours a day doing pixel art in a year and something, and could avoid even opening that tool one single time. You don't really need more.But Pro Motion is a job bringer (just look at Gameloft job offers. I've completed a well paid gig very recently, and the only tool (feature) I used, I promise, was the very equivalent tool to AP's Pixel tool. (J/K)Īnyway, a pity that there's no mac version, as aseprite is such a cute powerful tiny tool.
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